problem with sprite kit texture atlas
| Originator: | OlgaKo1 | ||
| Number: | rdar://15217586 | Date Originated: | 13/10/2013 |
| Status: | Open | Resolved: | |
| Product: | Product Version: | ||
| Classification: | Reproducible: |
In some cases, the code SKSpriteNode *sprite = [SKSpriteNode spriteNodeWithImageNamed:@"img_name"]; does not find the image, if it is included in a texture atlas (the error in the log is "SKTexture: Error loading image resource"). in such cases, if you add the row SKTextureAtlas * atlas = [SKTextureAtlas atlasNamed:@"containg_atlas_name"]; above the fore-mentioned code, the problem disappears. I was able to reproduce it many times (a sample project is attached). Not sure of the exact definition of the scenario that causes it.
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