Xcode6-Beta (6A215l): dispatch_semaphore not compiling in iOS Playgrounds
| Originator: | adam | ||
| Number: | rdar://17297813 | Date Originated: | 13-Jun-2014 03:33 PM |
| Status: | Open | Resolved: | |
| Product: | Developer Tools | Product Version: | Xcode6-Beta (6A215l) |
| Classification: | Other Bug | Reproducible: | Always |
Summary: Still attempting to show the power of playgrounds for tailoring animations in iOS, I attempted to set up a dispatch semaphore to execute the main runloop whilst animations were running. It won’t compile Steps to Reproduce: 1. Attempt to use a dispatch_semaphore (see notes) 2. Encounter console output error pages and the playground refuses to compile Expected Results: The ability to use dispatch_semaphore Actual Results: Console errors and playground not compiling from that statement onwards Regression: Notes: // Sample code var semaphore = dispatch_semaphore_create(0)
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