Playground crashes when calling a method from drawRect of a custom UIView

Originator:alexander.rupsch
Number:rdar://18260587 Date Originated:
Status:Open Resolved:
Product:Developer Tools Product Version:6.0 beta7 (6A280n)
Classification:Crash Reproducible:Always
 
Summary:
When executing the following (also attached as file) playground it will call drawRect many times until it crashes. 

import UIKit
import XCPlayground

class CustomView : UIView
{
    override func drawRect(rect: CGRect)
    {
        // this works (as drawing code does as well)
        println(3)

        // This will call the method very often until it crashes
        self.aMethodWithInt(4)
        
    }
    
    func aMethod()
    {
    }
    
    func aMethodWithInt(aInt: Int)
    {
        println(aInt)
    }
}

let view = CustomView(frame: CGRectMake(0, 0, 800, 400))

// The method itself works fine
view.aMethodWithInt(6)

XCPShowView("graph", view)

Steps to Reproduce:
1. Open the playground
2. wait until it crashes

Expected Results:
drawRect should be called once per execution. That would enable to use sub methods to playing around with drawRect implementation. 

Actual Results:
crash

PlayGroundDrawRectBug.playground/: error: Playground execution aborted: Execution was interrupted, reason: EXC_BAD_ACCESS (code=2, address=0x7fff514606e8).


Version:
Xcode 6 beta7 (6A280n)

Notes:


Configuration:
MacBook Pro Retina (Mid 2012), OS X Yosemite 10.10 preview 7

Attachments:
'PlaygroundDrawRectBug.zip' was successfully uploaded.

Comments


Please note: Reports posted here will not necessarily be seen by Apple. All problems should be submitted at bugreport.apple.com before they are posted here. Please only post information for Radars that you have filed yourself, and please do not include Apple confidential information in your posts. Thank you!