SceneKit crashes when it loads a model of my head
| Originator: | blocksom | ||
| Number: | rdar://18975566 | Date Originated: | 13-Nov-2014 05:25 PM |
| Status: | Open | Resolved: | |
| Product: | Developer Tools | Product Version: | Xcode 6.1 (6A1052d) |
| Classification: | Other Bug | Reproducible: | Always |
Summary: The jblocksom.dae file in the attached project crashes the SceneKit loader Steps to Reproduce: Create a new iOS app using the Game template, SceneKit, Obj-C Add the jblocksom.dae file to the assets of the project Note that you can view the DAE file in Xcode, and marvel at the handsome figure on display Replace the ship.dae part of the string in the call to +SCNScene sceneNamed: with scnassets/jblocksom.dae Run the app It crashes in sceneNamed Expected Results: It should not crash My head should be visible in the app Actual Results: It crashes Regression: Does not crash with ship.dae Does not crash with walk.de Does not crash with a file that is not there Notes: The dae file in question started as an .obj and was converted to .dae using Blender There are two versions, one has a light and cube and camera. Both crash My guess is degenerate triangles
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