Sprite Kit: SKCropNode + SKEmitterNode cause a big performance drop in iOS 9
| Originator: | batalia.nerdys | ||
| Number: | rdar://22821166 | Date Originated: | |
| Status: | Resolved: | ||
| Product: | iOS | Product Version: | 9 |
| Classification: | Bug | Reproducible: | Always |
Summary: When an SKEmitterNode is placed inside an SKCropNode, the emitter will not be rendered, and the performance will drop by 33% (down to 40-ish fps). The same project renders on iOS 8.3 flawlessly. Steps to Reproduce: 1. Create an SKEmitterNode. 2. Create an SKCropNode and add the emitter as its child. 3. Add the crop node to the scene. Expected Results: The emitter masked by the crop node, visible, and running at 60 fps. Actual Results: The emitter is not visible, framerate is at 40-ish fps. Version: iOS 9.0 (13A344) Notes: Example project attached.
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