SceneKit particles behave differently in Metal, alpha "pops" for frame animation.
| Originator: | xybernic | ||
| Number: | rdar://23285988 | Date Originated: | 28-Oct-2015 00:07 AM |
| Status: | Fixed | Resolved: | Yes |
| Product: | Mac OS X, iOS, tvOS (using Metal) | Product Version: | Metal |
| Classification: | Bug | Reproducible: | Always |
In OpenGL the particles fade in and out from frame 1 to 4, nice and smooth. In Metal the particles fade in and out from frame 1 to 2, some alpha popping going on, then fade in and out from frame 3 to 4. Particles should behave exactly the same in Metal as in OpenGL! https://dl.dropboxusercontent.com/u/6979623/metal%20particles%20bug/Bokeh-OpenGL.mov https://dl.dropboxusercontent.com/u/6979623/metal%20particles%20bug/Bokeh-Metal.mov https://dl.dropboxusercontent.com/u/6979623/metal%20particles%20bug/SceneKit%20Particle%20System%20-%20Modified.scnp https://dl.dropboxusercontent.com/u/6979623/metal%20particles%20bug/BokehAtlas.png
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Fixed
This has been fixed now in: • macOS Sierra 10.12 beta 1 • Xcode 8 beta 1