Setting a concave physics body in SceneKit editor crashes Xcode.

Originator:jdpriestley
Number:rdar://25145527 Date Originated:16-Mar-2016
Status:Closed Resolved:latest Xcode 8 beta
Product:Xcode Product Version:Version 7.2.1 (7C1002)
Classification: Reproducible:Always
 
Summary:
When trying to add a physics body to a mesh Xcode crashes, this happens when changing the settings for the physics shape by dragging a custom node. This means it is impossible to use this feature in the editor.

Steps to Reproduce:
Create new SceneKit app with default ship.scn model.
Select the ship so it shows in the 3D editor and select the physics inspector.
Change the physics body to kinematic.
Change the Physics shape to Custom node.
Drag a node from the scene graph to the "Drop a Node" button thing.


Expected Results:
A node should be created from the node dragged on.

Actual Results:
Xcode crashes.

Comments


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