MKOverlayRenderer Implementation does not render anymore with iOS 10
| Originator: | alexander.rupsch | ||
| Number: | rdar://26788622 | Date Originated: | 14-Jun-2016 03:28 |
| Status: | Open | Resolved: | |
| Product: | iOS SDK | Product Version: | iOS 10 beta 1 |
| Classification: | Reproducible: | Always |
Summary: I attached an implementation of an MKOverlayRenderer to this report. This renderer is used in our app to render a track on a MKMapView. This works with iOS 9.x, but does not work with iOS 10 beta 1. There are also some warning logs of VectorKit: 2016-06-14 15:00:40.158864 CURFER[273:15886] [LogMessageLogging] <private> ERROR /BuildRoot/Library/Caches/com.apple.xbs/Sources/VectorKit/VectorKit-1208.4/GeoGL/GeoGL/GLCoreContext.cpp 1760: InfoLog SolidRibbonShader: ERROR /BuildRoot/Library/Caches/com.apple.xbs/Sources/VectorKit/VectorKit-1208.4/GeoGL/GeoGL/GLCoreContext.cpp 1761: WARNING: Output of vertex shader 'v_gradient' not read by fragment shader Steps to Reproduce: Use the attached Renderer to render something on a MKMapView. Expected Results: The render should do it's job as it does in iOS 9. Actual Results: No rendering at all, warning logs (see above) Version: iOS 10.0 [14A5261v] Notes: Configuration: iPhone 5c Attachments: 'Renderer.zip' was successfully uploaded.
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