Xcode-beta (8S128d): Playground execution silently fails if SceneKit is imported

Originator:iosdeveloperzone
Number:rdar://26796306 Date Originated:14-Jun-2016 12:46 PM
Status:Open Resolved:
Product:Developer Tools Product Version:8.0 beta (8S128d)
Classification:Serious Bug Reproducible:Always
 
Summary:
Importing SceneKit into an Xcode 8 playground causes it to fail to execute.

Steps to Reproduce:
1) Run the attached playground which contains the following code:

	import Cocoa
	import SceneKit
	import ModelIO

	print("Hello, World!")

2) Notice "Hello, World!" is never printed and no error message appears.
3) Comment out the line `import SceneKit` and rerun the playground
4) "Hello, World!" is printed as expected

Expected Results:
A playground should either execute correctly or show an error message.

Actual Results:
The playground fails to execute and no error message is shown.

Version:
Xcode 8.0 beta (8S128d)
OS X 10.11.4 (15E65)

Notes:
This is a regression from Xcode 7.3.1 (7D1014) where the playground executes as expected

Configuration:


Attachments:
'SceneKitRadar.playground.zip' was successfully uploaded.

Comments


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