UIImage(named:) with MTKTextureLoader throws error "Image decoding failed"
| Originator: | blixt | ||
| Number: | rdar://31722523 | Date Originated: | 2017-04-19 |
| Status: | Open | Resolved: | |
| Product: | iOS + SDK | Product Version: | 10.3.1 |
| Classification: | Reproducible: |
Area: Metal Summary: The image that I tested with is a PNG with RGB + alpha channels which was stored in Assets.xcassets. The asset image is universal with 1x, 2x, 3x versions. It was retrieved using UIImage(named:). Steps to Reproduce: 1. Set up a MTKTextureLoader 2. Get a PNG with alpha from assets using UIImage(named:) 3. Get the CGImage from the image 4. Attempt to load it using loader.newTexture(with:options:) 5. Get error "Image decoding failed" Expected Results: An MTLTexture object. Actual Results: Error "Image decoding failed" Configuration: iPhone 6s (MKRY2LL/A)
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Can verify that this occurs.
Reproduced on iPhone 7, XCode Version 8.3.3 (8E3004b), iOS 10.3.2